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Rp1.000

bubble wrap - Tambahan Bubble Wrap - Packing Aman

Sold by JETE Authorized Store
4.8(122)
1.6K sold

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From Rp18.000
Est. delivery by May 17 - May 19

Customer reviews (122)

Tokopedia customer review
Tokopedia customer review
paking rapi, bubble wrap nya tebel. barang aman dan sampai dengan selamat juga berfungsi
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 1
February 27, 2021
Tokopedia customer review
Tokopedia customer review
Barang sesuai pesanan...packing aman...recommended seller...
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
May 28, 2024
Tokopedia customer review
Tokopedia customer review
barangnya sesuai, bekerja dengan baik melindungi barang saya yg dikirim. recommended seller
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
November 5, 2023
Tokopedia customer review
Tokopedia customer review
lega karena barang sesuai pesanan, dan packingnya aman. terima kasih.
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
February 15, 2023
Tokopedia customer review
Tokopedia customer review
barang bagus sekali, blm pernah ada brg seperti ini. terimakasih admin dan toped.😁
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
September 12, 2022
Tokopedia customer review
Tokopedia customer review
mantab.. tambahan bubble wrap nya buat barang orderan jadi aman. terima kasih seller dan kurir.
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
July 22, 2022
Tokopedia customer review
Tokopedia customer review
Mantap barang bagus ga buat kantong kering, nyaman dipakai, kwalitas juga apik, dan tekstur lembut jadi misalkan mau di jalan gitu nda takut lagi saya tidak waswas, terimakasih banyak kak
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
March 9, 2022
Tokopedia customer review
Tokopedia customer review
bubble wrapnya tebel, jadi kotaknya ga penyok deh😃.
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
March 1, 2022
Tokopedia customer review
Tokopedia customer review
tebel bgt gak rugi belinya... tp gk kefoto bikos sudah dipake main pletekan hahahahaa
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
February 6, 2022
Tokopedia customer review
Tokopedia customer review
oke... mantab bos bubble nya.. barang jadi aman. thanks
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
January 13, 2022
Tokopedia customer review
Tokopedia customer review
bubble nya karena ga tebel harus ditambahin jadi dua lapis nih kalo belinya lebih dari satu barang.. biar ga penyok huhu..
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
November 29, 2021
Tokopedia customer review
Tokopedia customer review
Fast respon, produk sesuai deskripsi, memuaskan gan
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
July 28, 2021
Tokopedia customer review
Tokopedia customer review
Barang sesuai pesanan..., kl bisa lebih tebal lagi lebih baik lagi, thanks
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
September 2, 2020
Tokopedia customer review
Tokopedia customer review
Packing aman, kondisi produk dalam kondisi baik
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
February 25, 2025
Tokopedia customer review
Tokopedia customer review
buble tebel..barang jadi aman sesuai harga 👌
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
February 5, 2025
Tokopedia customer review
Tokopedia customer review
tebal dan aman sampai tujuan
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 0
Product Review of bubble wrap - Tambahan Bubble Wrap - Packing Aman from Tokopedia customer review 1
May 19, 2022
Tokopedia customer review
Tokopedia customer review
<div> <div id="menuScreen"> <div> <h1>Tic Tac Toe</h1> <h2>ONLINE</h2> </div> <div> Start Game Game Stats Settings Exit </div> <div> <div>by: Gameind</div> </div> </div> <div id="modeSelection"> <h2>Select Game Mode</h2> <div> Classic 3×3 Advanced 4×4 Expert 5×5 </div> Back to Menu </div> <div id="playerSelection"> <h2>Select Opponent</h2> <div> With Friends With Computer </div> Back </div> <div id="difficultySelection"> <h2>Select Difficulty</h2> <div> Easy Normal Hard </div> Back </div> <div id="settingsScreen"> <h2>Settings</h2> <div> Music Volume </div> <div> Sound Effects Volume </div> <div> Select Theme <div> </div> </div> Back to Menu </div> <div id="statsScreen"> <h2>Game Statistics</h2> <div> <div> <span>Games Played:</span> <span id="gamesPlayed">0</span> </div> <div> <span>Player 1 Wins:</span> <span id="player1Wins">0</span> </div> <div> <span>Player 2 Wins:</span> <span id="player2Wins">0</span> </div> <div> <span>Computer Wins:</span> <span id="computerWins">0</span> </div> <div> <span>Draws:</span> <span id="draws">0</span> </div> <div> <span>Win Rate:</span> <span id="winRate">0%</span> </div> </div> Reset Stats Back to Menu </div> <div id="gameScreen"> Menu <div> <div id="player1">Player 1 (X)</div> <div id="player2">Player 2 (O)</div> </div> <div> <div id="gameBoard"></div> </div> </div> <div id="winScreen"> <div id="winMessage"></div> <div> Menu Play Again </div> </div> </div> { button.addEventListener(&#39;mouseenter&#39;, () =&gt; { if (!isMuted) { hoverSound.currentTime = 0; hoverSound.play().catch(e =&gt; console.log(&#34;Sound play prevented:&#34;, e)); } }); button.addEventListener(&#39;click&#39;, () =&gt; { if (!isMuted) { clickSound.currentTime = 0; clickSound.play().catch(e =&gt; console.log(&#34;Sound play prevented:&#34;, e)); } }); }); // Event Listeners startBtn.addEventListener(&#39;click&#39;, () =&gt; { showScreen(modeSelection); }); statsBtn.addEventListener(&#39;click&#39;, () =&gt; { updateStatsDisplay(); showScreen(statsScreen); }); settingsBtn.addEventListener(&#39;click&#39;, () =&gt; { showScreen(settingsScreen); }); exitBtn.addEventListener(&#39;click&#39;, () =&gt; { window.close(); }); modeBackBtn.addEventListener(&#39;click&#39;, backToMenu); playerBackBtn.addEventListener(&#39;click&#39;, () =&gt; { showScreen(modeSelection); }); difficultyBackBtn.addEventListener(&#39;click&#39;, () =&gt; { showScreen(playerSelection); }); settingsBackBtn.addEventListener(&#39;click&#39;, backToMenu); statsBackBtn.addEventListener(&#39;click&#39;, backToMenu); resetStatsBtn.addEventListener(&#39;click&#39;, resetStats); gameMenuBtn.addEventListener(&#39;click&#39;, backToMenu); winMenuBtn.addEventListener(&#39;click&#39;, backToMenu); playAgainBtn.addEventListener(&#39;click&#39;, () =&gt; { winScreen.style.display = &#39;none&#39;; initializeGame(); }); // Mode selection buttons document.querySelectorAll(&#39;.mode-btn&#39;).forEach(btn =&gt; { btn.addEventListener(&#39;click&#39;, () =&gt; { boardSize = parseInt(btn.dataset.size); showScreen(playerSelection); }); }); // Player type selection friendBtn.addEventListener(&#39;click&#39;, () =&gt; { vsComputer = false; startGame(); }); computerBtn.addEventListener(&#39;click&#39;, () =&gt; { vsComputer = true; showScreen(difficultySelection); }); // Difficulty selection difficultyButtons.forEach(btn =&gt; { btn.addEventListener(&#39;click&#39;, () =&gt; { computerDifficulty = btn.dataset.difficulty; startGame(); }); }); // Volume controls musicVolume.addEventListener(&#39;input&#39;, () =&gt; { menuMusic.volume = musicVolume.value; gameMusic.volume = musicVolume.value; }); sfxVolume.addEventListener(&#39;input&#39;, () =&gt; { moveSound.volume = sfxVolume.value; winSound.volume = sfxVolume.value; drawSound.volume = sfxVolume.value; hoverSound.volume = sfxVolume.value * 0.6; clickSound.volume = sfxVolume.value; }); // Theme buttons themeButtons.forEach(btn =&gt; { btn.addEventListener(&#39;click&#39;, () =&gt; { document.body.className = `theme-${btn.dataset.theme}`; }); }); // Functions function showScreen(screen) { // Hide all screens const screens = [ menuScreen, modeSelection, playerSelection, difficultySelection, settingsScreen, statsScreen, gameScreen, winScreen ]; screens.forEach(s =&gt; s.style.display = &#39;none&#39;); // Show the requested screen screen.style.display = &#39;flex&#39;; } function backToMenu() { showScreen(menuScreen); // Switch music gameMusic.pause(); menuMusic.currentTime = 0; menuMusic.play(); } function startGame() { showScreen(gameScreen); // Switch music menuMusic.pause(); gameMusic.currentTime = 0; gameMusic.play(); initializeGame(); } function initializeGame() { // Clear the board gameBoard.innerHTML = &#39;&#39;; // Initialize game state gameState = Array(boardSize * boardSize).fill(&#39;&#39;); gameActive = true; currentPlayer = &#39;X&#39;; // Set active player player1Display.classList.add(&#39;active-player&#39;); player2Display.classList.remove(&#39;active-player&#39;); player2Display.textContent = vsComputer ? &#39;Computer (O)&#39; : &#39;Player 2 (O)&#39;; // Create the game board gameBoard.style.gridTemplateColumns = `repeat(${boardSize}, 1fr)`; gameBoard.style.gridTemplateRows = `repeat(${boardSize}, 1fr)`; // Calculate cell size based on board size to keep the board reasonable const maxBoardWidth = window.innerWidth * 0.9; const maxBoardHeight = window.innerHeight * 0.6; const cellSize = Math.min( 80, Math.min(maxBoardWidth, maxBoardHeight) / boardSize ); gameBoard.style.width = `${cellSize * boardSize + (boardSize - 1) * 5}px`; gameBoard.style.height = `${cellSize * boardSize + (boardSize - 1) * 5}px`; // Create cells for (let i = 0; i &lt; boardSize * boardSize; i++) { const cell = document.createElement(&#39;div&#39;); cell.classList.add(&#39;cell&#39;); cell.dataset.index = i; cell.style.width = `${cellSize}px`; cell.style.height = `${cellSize}px`; cell.addEventListener(&#39;click&#39;, handleCellClick); gameBoard.appendChild(cell); } } function handleCellClick(e) { const clickedCell = e.target; const clickedCellIndex = parseInt(clickedCell.dataset.index); if (gameState[clickedCellIndex] !== &#39;&#39; || !gameActive) { return; } // Play move sound immediately to reduce delay if (!isMuted) { moveSound.currentTime = 0; moveSound.play().catch(e =&gt; console.log(&#34;Sound play prevented:&#34;, e)); } // Animate cell clickedCell.style.transform = &#39;scale(0.9)&#39;; setTimeout(() =&gt; { clickedCell.style.transform = &#39;scale(1)&#39;; }, 100); // Update game state makeMove(clickedCellIndex, clickedCell); } function makeMove(index, cell) { gameState[index] = currentPlayer; cell.classList.add(currentPlayer.toLowerCase()); // Check for win or draw checkGameResult(); // If playing against computer and game is still active if (vsComputer &amp;&amp; gameActive &amp;&amp; currentPlayer === &#39;O&#39;) { setTimeout(computerMove, 500); // Add slight delay for better UX } } function computerMove() { if (!gameActive) return; let moveIndex; // AI logic based on difficulty switch (computerDifficulty) { case &#39;easy&#39;: // Random moves moveIndex = findRandomMove(); break; case &#39;normal&#39;: // Mix of random and strategic moves if (Math.random() &lt; 0.7) { moveIndex = findWinningMove(&#39;O&#39;) || findWinningMove(&#39;X&#39;) || findStrategicMove() || findRandomMove(); } else { moveIndex = findRandomMove(); } break; case &#39;hard&#39;: // Always tries to win or block moveIndex = findWinningMove(&#39;O&#39;) || findWinningMove(&#39;X&#39;) || findStrategicMove() || findRandomMove(); break; default: moveIndex = findRandomMove(); } // Make sure the move is valid if (gameState[moveIndex] === &#39;&#39;) { const cell = document.querySelector(`.cell[data-index=&#34;${moveIndex}&#34;]`); // Play move sound if (!isMuted) { moveSound.currentTime = 0; moveSound.play().catch(e =&gt; console.log(&#34;Sound play prevented:&#34;, e)); } // Animate cell cell.style.transform = &#39;scale(0.9)&#39;; setTimeout(() =&gt; { cell.style.transform = &#39;scale(1)&#39;; }, 100); // Update game state makeMove(moveIndex, cell); } } function findRandomMove() { const emptyCells = gameState.map((cell, index) =&gt; cell === &#39;&#39; ? index : null).filter(val =&gt; val !== null); return emptyCells.length &gt; 0 ? emptyCells[Math.floor(Math.random() * emptyCells.length)] : null; } function findWinningMove(player) { // Check rows for (let row = 0; row &lt; boardSize; row++) { const start = row * boardSize; const cells = gameState.slice(start, start + boardSize); const emptyIndex = cells.indexOf(&#39;&#39;); if (cells.filter(cell =&gt; cell === player).length === boardSize - 1 &amp;&amp; emptyIndex !== -1) { return start + emptyIndex; } } // Check columns for (let col = 0; col &lt; boardSize; col++) { const columnCells = []; for (let row = 0; row &lt; boardSize; row++) { columnCells.push(gameState[row * boardSize + col]); } const emptyIndex = columnCells.indexOf(&#39;&#39;); if (columnCells.filter(cell =&gt; cell === player).length === boardSize - 1 &amp;&amp; emptyIndex !== -1) { return emptyIndex * boardSize + col; } } // Check diagonals const diag1 = []; // Top-left to bottom-right const diag2 = []; // Top-right to bottom-left for (let i = 0; i &lt; boardSize; i++) { diag1.push(gameState[i * boardSize + i]); diag2.push(gameState[i * boardSize + (boardSize - 1 - i)]); } let emptyIndex = diag1.indexOf(&#39;&#39;); if (diag1.filter(cell =&gt; cell === player).length === boardSize - 1 &amp;&amp; emptyIndex !== -1) { return emptyIndex * boardSize + emptyIndex; } emptyIndex = diag2.indexOf(&#39;&#39;); if (diag2.filter(cell =&gt; cell === player).length === boardSize - 1 &amp;&amp; emptyIndex !== -1) { return emptyIndex * boardSize + (boardSize - 1 - emptyIndex); } return null; } function findStrategicMove() { // For larger boards, prioritize center and corners if (boardSize &gt; 3) { const center = Math.floor(boardSize / 2); const centerIndex = center * boardSize + center; if (gameState[centerIndex] === &#39;&#39;) return centerIndex; // Check corners const corners = [ 0, // top-left boardSize - 1, // top-right (boardSize - 1) * boardSize, // bottom-left boardSize * boardSize - 1 // bottom-right ]; for (const corner of corners) { if (gameState[corner] === &#39;&#39;) return corner; } } else { // For 3x3, just pick center if available const centerIndex = 4; if (gameState[centerIndex] === &#39;&#39;) return centerIndex; } return null; } function checkGameResult() { // Check for win if (checkWin()) { gameActive = false; const winner = currentPlayer === &#39;X&#39; ? &#39;1&#39; : vsComputer ? &#39;Computer&#39; : &#39;2&#39;; showWinScreen(`${winner} Wins!`); // Update stats if (currentPlayer === &#39;X&#39;) { stats.player1Wins++; } else if (vsComputer) { ********************* } else { stats.player2Wins++; } stats.gamesPlayed++; saveStats(); if (!isMuted) { winSound.currentTime = 0; winSound.play().catch(e =&gt; console.log(&#34;Sound play prevented:&#34;, e)); } createConfetti(); return; } // Check for draw if (!gameState.includes(&#39;&#39;)) { gameActive = false; showWinScreen(&#34;It&#39;s a Draw!&#34;); // Update stats stats.draws++; stats.gamesPlayed++; saveStats(); if (!isMuted) { drawSound.currentTime = 0; drawSound.play().catch(e =&gt; console.log(&#34;Sound play prevented:&#34;, e)); } return; } // Switch player switchPlayer(); } function checkWin() { // Check rows for (let row = 0; row &lt; boardSize; row++) { const start = row * boardSize; const end = start + boardSize; const rowCells = gameState.slice(start, end); if (rowCells.every(cell =&gt; cell === currentPlayer &amp;&amp; cell !== &#39;&#39;)) { highlightWinningCells(Array.from({length: boardSize}, (_, i) =&gt; start + i)); return true; } } // Check columns for (let col = 0; col &lt; boardSize; col++) { const colCells = []; for (let row = 0; row &lt; boardSize; row++) { colCells.push(gameState[row * boardSize + col]); } if (colCells.every(cell =&gt; cell === currentPlayer &amp;&amp; cell !== &#39;&#39;)) { highlightWinningCells(Array.from({length: boardSize}, (_, i) =&gt; i * boardSize + col)); return true; } } // Check diagonals const diag1 = []; // Top-left to bottom-right const diag2 = []; // Top-right to bottom-left for (let i = 0; i &lt; boardSize; i++) { diag1.push(gameState[i * boardSize + i]); diag2.push(gameState[i * boardSize + (boardSize - 1 - i)]); } if (diag1.every(cell =&gt; cell === currentPlayer &amp;&amp; cell !== &#39;&#39;)) { highlightWinningCells(Array.from({length: boardSize}, (_, i) =&gt; i * boardSize + i)); return true; } if (diag2.every(cell =&gt; cell === currentPlayer &amp;&amp; cell !== &#39;&#39;)) { highlightWinningCells(Array.from({length: boardSize}, (_, i) =&gt; i * boardSize + (boardSize - 1 - i))); return true; } return false; } function highlightWinningCells(cellIndices) { cellIndices.forEach(index =&gt; { document.querySelector(`.cell[data-index=&#34;${index}&#34;]`).classList.add(&#39;winning-cell&#39;); }); } function switchPlayer() { currentPlayer = currentPlayer === &#39;X&#39; ? &#39;O&#39; : &#39;X&#39;; // Update active player display if (currentPlayer === &#39;X&#39;) { player1Display.classList.add(&#39;active-player&#39;); player2Display.classList.remove(&#39;active-player&#39;); player2Display.textContent = vsComputer ? &#39;Computer (O)&#39; : &#39;Player 2 (O)&#39;; } else { player2Display.classList.add(&#39;active-player&#39;); player1Display.classList.remove(&#39;active-player&#39;); player2Display.textContent = vsComputer ? &#39;Computer (O)&#39; : &#39;Player 2 (O)&#39;; } } function showWinScreen(message) { winMessage.textContent = message; showScreen(winScreen); } function createConfetti() { const colors = [&#39;#ff0000&#39;, &#39;#00ff00&#39;, &#39;#0000ff&#39;, &#39;#ffff00&#39;, &#39;#ff00ff&#39;, &#39;#00ffff&#39;]; const container = document.querySelector(&#39;.container&#39;); for (let i = 0; i &lt; 100; i++) { const confetti = document.createElement(&#39;div&#39;); confetti.className = &#39;confetti&#39;; confetti.style.left = Math.random() * 100 + &#39;%&#39;; confetti.style.top = -10 + &#39;px&#39;; confetti.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)]; confetti.style.width = Math.random() * 10 + 5 + &#39;px&#39;; confetti.style.height = Math.random() * 10 + 5 + &#39;px&#39;; confetti.style.animationDuration = Math.random() * 3 + 2 + &#39;s&#39;; container.appendChild(confetti); // Remove confetti after animation setTimeout(() =&gt; { confetti.remove(); }, 5000); } } function saveStats() { localStorage.setItem(&#39;ticTacToeStats&#39;, JSON.stringify(stats)); } function loadStats() { const savedStats = localStorage.getItem(&#39;ticTacToeStats&#39;); if (savedStats) { stats = JSON.parse(savedStats); } updateStatsDisplay(); } function resetStats() { stats = { gamesPlayed: 0, player1Wins: 0, player2Wins: 0, computerWins: 0, draws: 0 }; saveStats(); updateStatsDisplay(); } function updateStatsDisplay() { gamesPlayedDisplay.textContent = stats.gamesPlayed; player1WinsDisplay.textContent = stats.player1Wins; player2WinsDisplay.textContent = stats.player2Wins; computerWinsDisplay.textContent = ******************* drawsDisplay.textContent = stats.draws; const totalWins = stats.player1Wins + stats.player2Wins + ******************* const winRate = totalWins &gt; 0 ? Math.round((stats.player1Wins / totalWins) * 100) : 0; winRateDisplay.textContent = `${winRate}%`; } });
1w ago
Tokopedia customer review
Tokopedia customer review
Paket sudah diterima dengan baik, berfungsi dengan baik dan semoga awet
March 7, 2025
Tokopedia customer review
Tokopedia customer review
Mantabbb buble nya gelembung membuat ku terbang melayang..
July 4, 2024
Tokopedia customer review
Tokopedia customer review
Tidak kurang kurang untuk memberikan bubble wrap, sangat aman untuk memproteksi produk
March 21, 2024
JETE Authorized Store
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Better than 88% of other shops
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74%
Responds within 24 hours
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Product description

GARANSI 2 TAHUN RUSAK GANTI BARU TUKAR SEPUASNYA - TIDAK HANYA 1X Alasan Mengapa Harus Beli di JETE Authorized Store : 1. Barang Asli, Baru dan Bergaransi Resmi (Gratis kalo tidak Original) 2. Selalu Ready Stock dan Siap Kirim 3. Packing Aman dan Rapi 4. Pengiriman Tepat Waktu 5. Pelayanan Ramah dengan Product Knowledge yang Baik 6. Proses Klaim Garansi Mudah & dibantu Hingga Selesai 7. Banyak Bonus dan Voucher Cashback yang didapatkan 8. Memiliki Cabang Toko Resmi Offline yang tersebar di seluruh Indonesia Deskripsi bubble wrap - Tambahan Bubble Wrap - Packing Aman tambahkan bubble wrap untuk barang anda agar aman dalam pengiriman
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